Ryan Pendant
I have been in game design now for over two decades. It started as a hobby making levels I posted on the internet and has led into a passionate career. I started with and still do level design, but have also had the opportunity to dig into working with great teams to build unique game play systems. I also really enjoy making other designers and artists lives easier, building tools that improve workflows and save people time.
I have shipped nine titles in a variety of genres, from single player to multiplayer, first person to third person, level based to open world, and action to adventure. I’ve led multidisciplinary feature teams, and mentored other designers.
Check out what I’ve done!





